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Web3 gaming · Explainer

Why Game Tokens Surged in the Metaverse Hype and What Remains

Game tokens surged during the 2021 metaverse boom because investors expected virtual worlds and play-to-earn games to become large economies. This guide explains why that happened, why many of those prices later fell, and how to judge game tokens now.

By the DappsAtlas editorial team · Updated

Illustration for Why Game Tokens Surged in the Metaverse Hype and What Remains

What does it mean when game tokens reach for the sky?

The phrase describes a period when the prices of many game tokens rose far faster than the games behind them were growing. Between 2020 and 2021, tokens tied to blockchain games, virtual land and play-to-earn models gained large amounts of value in a short time. Some rose many times over, and smaller projects often moved more sharply than larger ones.

The rise was not only about gameplay. It reflected expectations about the future. Buyers believed that virtual worlds would hold large economies, that players would pay for virtual land and items, and that tokens would capture a share of that activity. When the expected user growth did not arrive on the same timeline, prices had little support.

It helps to separate three things: the game, the token and the hype. A game can be enjoyable without its token being valuable. A token can rise while the game has few players. Understanding which of these drives a price is the first step in reading the topic clearly.

How did the metaverse hype fuel the rally?

In 2021 the metaverse became a common term in technology and finance. Large companies announced virtual world projects, and investment flowed into related startups. One of the sources in public reporting cites more than US$10 billion invested into metaverse-related startups in 2021, and another reports that Epic Games completed a $1 billion funding round in the same year. Such headlines made the idea of a shared digital economy seem close and likely.

Analysts also published long-range forecasts. The results include projections of a GameFi market reaching about $301.5 billion by 2030 and a metaverse market around $1,303.4 billion by 2030. These are estimates from research and media sources, not measured outcomes. They are often based on assumptions about adoption that may not hold, and their figures vary widely between publishers.

For a reader, the lesson is to treat forecasts as scenarios. A projection can explain why people were excited, but it does not show what a specific token or game will be worth.

How did play-to-earn models create demand for tokens?

Play-to-earn games promised that players could earn tokens or NFTs by playing. In these designs, a player might need to buy in-game assets, such as creatures, cards or land, before earning rewards. The earned tokens could be sold, and the assets could be traded with other players. This created a loop: new players bought assets and tokens, which pushed prices higher, which attracted more players.

The loop works only while new money keeps arriving. If earnings come mostly from the tokens newly issued by the game, and fewer people join or stay, rewards tend to fall in value. The industry often calls this a reliance on inflow, meaning that existing holders depend on new buyers to support prices.

Games that worked best over longer periods tended to pair rewards with fun gameplay, clear uses for tokens and sinks that remove tokens from circulation, such as fees, upgrades or crafting costs. Readers can use these features as a checklist when they look at any play-to-earn title.

Which games drove the early boom?

Axie Infinity is the example most often cited from this period. It is a Ronin-based game where players collect, breed and battle creatures called Axies, and it has its own AXS token. During 2021 its popularity grew strongly across several countries, and interest in its token and in its in-game assets rose alongside it. Articles about Vietnam, one of public reporting, describe how the game drew attention across Southeast Asia.

The Axie example shows both sides of the cycle. Its early growth made it a symbol of play-to-earn, and it encouraged many similar projects. Its later price and player trends also showed how much a game's economy depends on user activity, token supply and changing market conditions.

The pattern is common across the sector. Other games, including Splinterlands on Hive and Alien Worlds on WAX, used similar earn-while-you-play designs. Each has its own mechanics and token rules, so readers should review each one separately rather than assume they work the same way.

Why did many game token prices fall back?

Many game tokens later fell sharply from their peaks. Several factors contributed. Broader crypto markets weakened in 2022, which reduced appetite for risky assets across the board. Reward systems that depended on new players could not keep pace when growth slowed. Some projects also issued large amounts of tokens, which increased selling pressure when holders wanted to cash out.

Liquidity also mattered. A token may look valuable on a chart, but if few buyers exist at that price, a large sale can move it sharply. Thin markets for smaller tokens can make losses faster than gains.

Game development timelines were another factor. Promised features sometimes arrived late or changed, and players who joined for rewards often left when the earnings dropped. A game with fewer active users has less reason for its token to hold value, regardless of its earlier promise.

The lesson is not that every game token is worthless. It is that the price and the game's real activity can diverge for long periods, and that these gaps can be difficult to see while prices rise.

What happened to metaverse land and virtual worlds?

The metaverse projects of this period included virtual worlds where users buy land, build experiences and trade items. Upland is a city-builder game where players buy, develop and trade virtual properties tied to real addresses, using its UPX token. The Sandbox is a blockchain-linked virtual world on Polygon and Ethereum, with its SAND token and creator tools. Megaworld, a 2018 on-chain city-building game, has announced a rebrand to MCPOLIS with AI agents playing alongside humans, which shows how projects change direction over time.

These projects illustrate a key point about land and property in virtual worlds. Land value depends on the number of people who want to visit, build or trade there. Developers can build tools and events, but they cannot guarantee that users will arrive in the numbers needed for prices to hold.

When reading about any metaverse project, look for evidence of ongoing activity, such as active creators, regular events and clear uses for the native token. Check what the team says about its roadmap, and compare promised features with what is live.

How can you evaluate a game token today?

A useful evaluation starts with the game itself. Ask whether it is fun to play without any token rewards. Check how often the game is updated, whether it has an active community, and whether its features work as described. A game that players return to for its gameplay is in a stronger position than one that depends only on earnings.

Next, examine the token. Note its purpose: is it used for in-game purchases, staking, governance, fees, or rewards? Look at the supply schedule, the share held by the team and early investors, and whether tokens are removed from circulation through use. Compare the token's utility with its market value.

Finally, assess the market itself. Look at where the token trades and how deep the market is. Read the project's documentation and any third-party security reviews. Market data changes constantly, so check current figures on the exchange or data source you trust rather than relying on dated articles.

No single check settles the question. Use several together, and assume that any token can lose value quickly.

What key terms should you understand?

Reading about game tokens can be confusing, so a few terms help. A utility token is used for something in the game or platform, such as fees or items. A governance token gives holders a vote on proposals. A staking reward is payment for locking tokens to support a network or a service. An NFT is a unique digital item recorded on a blockchain, and its value depends on the demand from other buyers.

In-game economies also have their own vocabulary. Sinks are ways tokens leave circulation, such as crafting fees or upgrade costs. Faucets are ways new tokens enter, such as match rewards. A balanced game keeps these in check. When faucets greatly exceed sinks, token supply can grow faster than demand.

Market terms matter too. Market capitalisation is the price multiplied by the circulating supply, which helps compare projects of different sizes. Circulating supply is the amount currently available to trade, which can differ from the total supply that will exist later.

Knowing these terms lets you read project documents and market pages with more confidence.

Where do game tokens stand now?

Game tokens remain part of the broader blockchain gaming sector, but the environment has changed since 2021. Many projects have fewer users than their peak, some have shifted focus, and others have rebuilt their economies. Newer titles sometimes emphasise gameplay first and treat tokens as a secondary feature. Some platforms, such as Immutable zkEVM and Ronin, have built tools aimed at game developers, while others, such as Illuvium, have grouped multiple games under one franchise.

What stays constant is the need for clear evidence. Current status should be checked against the project's own updates, the state of the game's community and the token's active markets, since these can change quickly. Public reporting and articles are useful for context, but they can be out of date.

For readers who want to explore the topic without buying tokens, many games can be tried on their own terms, with the token and NFT features ignored. This approach shows whether the game holds your interest before any financial decision is considered.

What risks and safeguards should readers keep in mind?

Game tokens are speculative, and their prices can fall to near zero. Before buying, decide how much you could lose without harm. Avoid borrowing to buy tokens, and be cautious with any product that promises fixed returns, since such promises are a common feature of scams.

Security matters just as much. Never share a seed phrase or private key. Be careful with wallet approvals that let a site move your assets. Treat unexpected direct messages, fake support accounts and links promising airdrops or free tokens as likely attempts to steal funds. Verify official websites and social accounts yourself rather than following links sent to you.

Finally, check local rules. Crypto activity is regulated differently across countries, and some services are restricted. If a game or platform includes wagering features, the rules for gambling apply, and you must be 18 or older and in a place where the activity is permitted. Only use services that are lawful where you live.

A cautious approach protects your time and money. Treat game tokens as high-risk assets, keep your holdings small compared with your overall finances, and keep your security practices strict.

Frequently asked questions

Is a game token the same as an investment that will grow?

Not necessarily. Many game tokens are issued by the project itself and are tied to a specific game or platform. Some have clear uses such as governance, staking or in-game fees, while others mainly exist to raise money or reward early players. Whether a token has lasting value depends on real demand for the game, the supply schedule and the team's track record, none of which are guaranteed.

What is the difference between a metaverse project and a game token?

The metaverse was a broad label for shared 3D virtual spaces where people could socialise, play, work and trade. Blockchain game tokens were a narrower idea. They were digital currencies used inside or alongside specific games, often with NFTs for characters, land or items. Many metaverse projects used game tokens, but a token could exist without a metaverse, and a metaverse could exist without any token.

How can I check a game token before buying it?

Start with the token's real use inside the game, then look at how many tokens will be created over time and who holds the largest share. Check whether the game has active players who are not only there to earn. Read the project's public documentation and any audits, and find out where the token trades and how easily you could sell it. Price charts and market data change constantly, so check them on the exchange or data page you already trust rather than relying on figures quoted in articles.

What security steps matter most when playing or holding game tokens?

Be wary of anyone who asks for your seed phrase, private keys or approval to move funds, and of links or messages that promise free tokens, rewards or airdrops. Keep game wallets separate from your main holdings, verify the official website and social accounts yourself, and never send tokens to someone who contacts you first. If you lose access or are asked to pay to claim a reward, stop and seek help from the platform's official support channels.

Do local laws affect game tokens?

Rules differ by country and some places restrict or treat certain crypto activities differently. Tokens that can be bought, sold or wagered may fall under financial or gambling regulations where you live. Check your local laws before you buy, trade or play for tokens, and only use services that are permitted where you are located. Crypto is volatile and you can lose the full amount you put in.

Mentioned in this guide

dApps in this guide

Axie Infinity logo

Axie Infinity

Play-to-Earn Games

Score 6.5 out of 10

Axie Infinity is a Ronin-based NFT game where players collect, combine and battle creatures called Axies, with its own AXS token.

Ronin
The Sandbox logo

The Sandbox

Games: Metaverse

Score 6.5 out of 10

The Sandbox is a blockchain-linked virtual gaming world on Polygon and Ethereum, with token SAND and a new AI game engine in beta for creators.

TVL $0Polygon · Ethereum

Upland

Games: Metaverse

Score 6.5 out of 10

Upland is a mobile and browser city-builder game where players buy, develop and trade virtual properties tied to real addresses, using the UPX token.

Alien Worlds logo

Alien Worlds

Play-to-Earn Games

Score 6.3 out of 10

Alien Worlds is a community-built play-to-earn metaverse on WAX where players mine and play to earn TLM tokens and NFTs.

TVL $36.6K−10.2%Wax
Splinterlands logo

Splinterlands

Games: Card Games

Score 6.5 out of 10

Splinterlands is a blockchain collectible card game on Hive where players battle with NFT cards and earn or stake the SPS governance token.

Hive · BNB Chain
ImmutableX logo

ImmutableX

NFT Marketplaces: Gaming

Score 6.5 out of 10

ImmutableX is a web3 gaming platform on Ethereum whose IMX token covers fees, staking, governance and gas on Immutable zkEVM, aimed at gamers and token holders.

TVL $544K−0.2%Ethereum
Illuvium logo

Illuvium

GameFi

Score 6.8 out of 10

Illuvium is a franchise of interconnected NFT games from Illuvium Labs, including Arena and Overworld, with the ILV token for governance.

TVL $0Ethereum

Pixels

GameFi

Score 6.0 out of 10

Pixels is a web3 farming and exploration game with a PIXEL token, guilds and ecosystem staking, aimed at gamers who are comfortable with wallets and token risk.

Crypto logo

Crypto

Centralized Exchanges

Score 7.8 out of 10

Crypto.com is a centralized crypto exchange and app for buying, trading and spending 400+ coins, with a Visa card, staking and a separate self-custody wallet.

Cronos

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