Web3 gaming · Explainer
How BORA Expects to Bring Millions of Players to Blockchain Games
BORA, the Kaia-based gaming platform from METABORA GAMES, is betting that retention and rewards can pull mainstream players into blockchain games. This explainer covers what the company is aiming for, why earlier waves of adoption stalled, and how to judge the claims yourself.
By the DappsAtlas editorial team · Updated

What is BORA trying to achieve?
BORA is the token and gaming platform from METABORA GAMES, built on Kaia. Its central piece is the DEEPS layer, which the company positions as the connection point between gamers and partner studios.
The stated goal is to bring a large audience of ordinary gamers into games that use blockchain features, rather than mainly serving people who already hold crypto wallets and trade tokens. The phrase millions of players describes that ambition.
It helps to separate two things. The first is what the company says it wants to do. The second is what can be independently checked. A stated target is a plan, not a result. When you read about BORA's reach, ask whether the numbers come from the company, from partner games, or from a neutral onchain source, and whether the metric counts people or wallets.
The idea is not unique. Many projects have promised the same thing since the first blockchain game waves. What sets BORA's pitch apart is its focus on keeping players engaged over time, which the company frames as the core problem to solve.
Why has mass adoption been hard so far?
Blockchain games have seen several surges. Around 2021 and 2022, reports showed large jumps in on-chain game activity, and industry data from that period tied blockchain gaming to a big share of total blockchain usage. Those spikes were often driven by earning opportunities, and activity fell back when rewards became less attractive.
In 2023, some observers described the sector as forgotten but not gone. Large studios still funded blockchain projects during that period, and smaller teams kept building. Reports in 2023 and 2024 showed gaming wallets reaching the one-million and near two-million daily range at points, which signalled a durable niche rather than a mass market.
Industry commentary from early 2025 pointed to the same problems: keeping players engaged, securing funding and competing with other entertainment, including AI-driven products. A 2026 analysis of blockchain games described activity as stabilised after a sharp rise in 2025, with the most engaged users concentrated in higher-quality titles.
The lesson is that short bursts of activity have not been enough. Projects need players who stay, not only players who arrive to claim rewards. That is the gap BORA says it wants to close.
What does the BORA DEEPS v2.0 update aim to change?
In March 2026, METABORA GAMES announced BORA DEEPS v2.0. According to the company's release, the update is designed to raise platform retention by building a loop of participation, rewards and re-engagement. Players take part in activities, receive rewards, and are brought back to take part again.
Retention matters more than acquisition for a platform that wants millions of regular users. A player who tries a game once and leaves adds little. A player who returns each week, joins events and builds a habit is what makes a platform sustainable. The retention loop is an attempt to make returning feel worthwhile without requiring each player to understand every part of the blockchain underneath.
Readers should note the difference between a described mechanism and a proven outcome. A release can explain how a loop is supposed to work. Whether it works is shown by retention data over months, ideally reported by parties that do not benefit from a positive result.
To follow the update yourself, read the official release, check whether the features it describes are available in the current app or platform, and note any changes in the dates and version numbers of later announcements.
How could a retention-first platform reach mainstream players?
The retention loop is only one part of the strategy. The other is distribution through partner studios. A platform that connects many games can offer players a single place to find titles, track rewards and move between experiences.
In practice, a player-facing model like this depends on a few conditions. The first is that the entry point is simple. A new player should be able to start without buying tokens or understanding wallets in depth. The second is that rewards feel fair and are easy to explain. The third is that games are fun on their own terms, so people return because of the gameplay, not only the payout.
BORA's framing suggests it is trying to make the platform attractive to gamers first and to token holders second. That order matters. Games that ask players to speculate before they play often lose people quickly. Games that are fun and only later reveal optional blockchain features tend to have a wider audience, though they still face the same hard questions about sustainability.
When you evaluate any such platform, ask what a player must do before they can enjoy the game, which costs are optional, and whether the reward structure would still make sense if token prices fell.
How should you read blockchain gaming usage numbers?
Usage data for blockchain games usually comes from on-chain activity. Analysts count daily unique active wallets, transaction counts and trading volume. These metrics are useful, but they have limits.
First, a wallet is not a person. One player may use several wallets for different games or for separating rewards. Second, some wallets are controlled by bots or automated strategies that farm rewards. Third, a wallet may appear active because of a single large event, such as a promotion or a token distribution, and then go quiet.
Fourth, metrics from different sources are not always comparable. A tracker may define an active wallet differently from a studio's internal dashboard. Figures can also change when a tracker revises its methods, so a number cited in one year may not match a number from another.
When you see a claim about players, try to answer four questions. What is being counted? Over what period? Who collected the data? Does the source have a reason to present a favourable picture? A figure that answers these questions clearly is more useful than a large round number with no method attached.
How do different blockchain game models compare?
Blockchain games take very different approaches to the same problem, which makes comparison useful. Some require a wallet from the first screen. Others let players start with a normal account and add blockchain features later. The table below groups examples by how they introduce crypto, based on the public descriptions in this review's catalogue.
| Approach | How it starts | Examples | What to watch |
|---|---|---|---|
| Wallet-first trading card or creature game | Players connect a wallet and often buy starter items | Axie Infinity, Splinterlands | Costs to start, token price exposure, and how rewards are funded |
| Free-to-play shooter with collectibles | Players download and play, with optional NFT items | Off The Grid, Gunnies | Whether collectibles change gameplay, and how that is disclosed |
| Farming or social game with a token | Players start in a browser or app and link a wallet later | Pixels | Guild rules, staking terms, and token risk |
| Fantasy sports with licensed cards | Players buy digital cards to build lineups | Sorare | Card costs, licensing, and how results are scored |
| Platform for multiple games | Players use one hub to find and join games | Bora, Immutable X | Which games are live, and how the platform's token is used |
No single approach is clearly better. Wallet-first games can attract players who already understand crypto, while free-to-play titles may reach people who never planned to use blockchain at all. Each model trades simplicity for different kinds of risk.
What should you check before trusting a player target?
Before you treat a platform's target as credible, look for evidence in the following areas.
- Published, dated figures that define their metrics and sources.
- Named partner games that are live and playable, not only announced.
- Retention data over several months, not only launch-week spikes.
- Clear statements on what tokens do in the game and what they do not do.
- A stated reward policy that explains where rewards come from.
- Independent coverage or reviews that do not depend on the project's promotion.
- Honest notes about setbacks, delays and changes to earlier plans.
Some warning signs are equally useful to spot. Vague claims about partnerships without names. Reward rates presented as guaranteed returns. Pressure to buy in quickly or invite others. Metrics that are described only in marketing language.
None of these checks proves that a project will succeed or fail. They help you decide how much weight to give a claim. A project that passes most of the checks still carries market and product risk. A project that fails several should be read with caution.
How can you explore blockchain games safely?
If you want to try a blockchain game, keep the process simple and limit what is at stake.
- Confirm your age and local legal position first. Some games include wagering, prize draws or token trading, and rules differ by location. Only play where it is lawful for you, and stop if rules change where you live.
- Use a separate wallet for gaming, not the one that holds most of your assets.
- Store your recovery phrase offline. Never share it with anyone, including people claiming to be support staff.
- Be wary of links, direct messages and pop-ups that ask you to connect a wallet or sign something. Go to the official website or app yourself.
- Read what each signature or transaction does before you approve it.
- Keep only an amount you could lose entirely. Token prices and game economies can fall quickly.
- Set limits on time and spending, and step away if play starts to feel compulsive.
Do not use a VPN or any other method to get around geo-restrictions, age checks or identity checks. If a platform or game is not available where you live, that restriction is there for a reason.
These steps are general guidance, not financial advice. Treat any token or game as a high-risk activity unless you have checked it thoroughly.
What does this mean for players and observers?
For players, the key question is not whether BORA will reach millions of people. It is whether the games and features you care about are fun, clearly explained and available where you live. A platform can be ambitious and still offer little to you as an individual.
A practical next step is to pick one game you already enjoy, read its official description of blockchain features, and check whether those features are optional. If you are curious about a platform like BORA, read its latest release, confirm which games are live, and note the dates. Then check whether any independent source has reported on the same points.
For observers and writers, the most useful stance is patient scepticism. The sector has a history of bold targets followed by quiet declines. Projects that build good games and publish checkable results will earn trust over time. Projects that rely on hype will struggle to show the same.
Whatever you decide, keep your expectations realistic. Blockchain games are a niche within a much larger gaming market. Treat any promised reach as something to verify, and make your own choices with the information you can confirm.
Frequently asked questions
Has BORA already brought millions of players to blockchain games?
No. Public statements about reaching millions of players describe a target, not a result. Check whether BORA or its partners publish verifiable figures such as active users, retention rates or game-level data, and whether those figures are independent of the company's own marketing.
Why don't wallet counts equal player counts?
Usage figures often count active wallets, not people. One person can control several wallets, and some wallets are used by bots or automated trading. A rise in wallet activity can be real without meaning that many new people have joined a game.
Is it safe to join a blockchain game without prior crypto experience?
Only if you are of legal age where you live and the activity is lawful there. Some blockchain games include wagering, prize draws or token trading, and rules differ by country and region. Check your local laws before you sign up, and do not use a VPN or any other method to get around geo-restrictions, age checks or identity checks.
What is a low-risk way to try a blockchain game?
Start with a free-to-play title that does not require you to spend money, use a dedicated wallet, keep only a small amount of crypto in it, and never share your recovery phrase. Read what the game actually stores on-chain and which costs are real before you commit time or funds.
How can I tell if a project's adoption plan is credible?
Check its official announcements, the dates on each update, and whether the stated features are live in a game you can play. Compare any new claims with prior ones, and look for named partners that have public, checkable records rather than vague endorsements.
Mentioned in this guide
dApps in this guide
BORA is a Kaia-based Web3 gaming platform and token from METABORA GAMES, built around its DEEPS layer for gamers and partner studios.
ImmutableX is a web3 gaming platform on Ethereum whose IMX token covers fees, staking, governance and gas on Immutable zkEVM, aimed at gamers and token holders.
Off The Grid is a cyberpunk battle royale shooter by Gunzilla Games with in-game NFTs, aimed at console and PC shooter fans curious about blockchain gaming.
Gunnies is a free-to-play cartoon PvPvE bunny shooter on Epic Games with NFT collectibles and a ranked Season 2 for casual shooter fans.
Pixels is a web3 farming and exploration game with a PIXEL token, guilds and ecosystem staking, aimed at gamers who are comfortable with wallets and token risk.
Axie Infinity is a Ronin-based NFT game where players collect, combine and battle creatures called Axies, with its own AXS token.
Splinterlands is a blockchain collectible card game on Hive where players battle with NFT cards and earn or stake the SPS governance token.
Sorare is a fantasy sports game where users collect licensed digital player cards, build lineups and compete based on real match performance.
Infinity is a DeFi lending and borrowing protocol offering floating and fixed rates and yield curve trading, still shown as testnet or beta on its homepage.
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